This is an Example of Occlusion.Objects that are closer to us can block, or occlude, objects that are further away. This seems to place objects “in front” of others, which tells us about their relative position to one another. This wire seems to be in front of all the other things because it is blocking the other things so it is relatively "in front"
This is an example of Lighting and Shading. When light strikes an object that has depth, the surface of the object that is hit directly by the light appears to be the brightest, while the sides are shaded progressively darker. The light is hitting the top of the pipe so it seems brighter then the other sides of the pipe which seem darker in comparison.
This is an example of Texture Density. Real-world textures appear to become more dense the further away they are, which is a direct result of objects appearing smaller at greater distance. The flooring appears less dense where i am standing then it does farther away on the gallows.
This is an example of Linear Perspective. Lines that are parallel to our line of sight, such as railroad tracks, appear to narrow as they recede, eventually converging at a point in the far distance known as the vanishing point, This road starts of very wide near me and converges at the end at a smaller point.
This is an example of Atmospheric Perspective.Objects that are close to us generally appear very sharp and detailed, while those in the distance are less detailed and often fuzzy. The ledge that is closest to me appears to be more clear while the rocks in the distance are very fuzzy
This is my avatar exploring cloud party and finding different Monocular Depth Cues. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
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